Tribes ascend closed beta is validating
Bioware didn't and that leads me to their second, bigger failure.
From the moment you were beamed up to the Crucible, the ending was a trainwreck of suck and fail from a technical standpoint.
Let's take a second here and pause because believe it or not, I actually didn't mind the ending too much.
I say ending in singular because they're all merely variations on the same theme.
They want to be that line in the sand and dammit, you shall not pass. He was that only thing throughout the Halo series that kept the barbarians from the gates time and time again, and gamers ate it up. No matter what you did, it's lights out for the universe.
The various endings from here don't really matter since apparently this AI of universal power can only think of two and both represent either its destruction and and/or its loss of freedom at Shepard's hands.
It comes across as a crowbar forcfully wedged into an already flimsy plot in order to present the player with a choice-- A choice that reeks of contrivance and laziness on the part of the developers.
I was recently in a beta chat with people making light of being a priest in Warcraft's Molten Core to the affect of "Content? All I remember was health bars and a red haze." And really, that pretty much sums it up; you end up forgoing content just to do your job.
As alluded to in a previous blog entry, it's not just play mechanics that are the problem, but developer imposed class scarcity.
Without the spam, a 5m instance now has the same expectations as they do in a Pv P battleground-- Heals are great, but you can't expect them 24/7.